Model, Texture & Shader Data Preparation
The bases for every visualisation are processed 3D models and we are happy to support you with them as well: Our services in preparing your data consist of applied polygonisation of CAD models, the creation of surface properties from prototypes including their surface structures (grains) and the modelling of subsequently added constructional elements and design features.
Polygonisation/Tessellation
Techvis will gladly prepare your CAD data by tessellation in several levels of detail (LODs) for offline and real-time visualisation. Thus any subsequent rendering will be much easier and faster and can be easily implemented with current application programmes.
We can directly work with these formats: Pro/ENGINEER®, STEP, DWG DXF, IGES or Open Inventor™. Other formats like CATIA® V4/V5 on request.
Texturing & Shading
We simulate material characteristics from prototypes including their surface structure. Gladly we will compile complete shader libraries for all the materials of your product (application independent or on request for specific applications as well). Once compiled, those databases can be used repeatedly – for example for web configurators that are often used in the transportation sector.
Modelling
Based on material catalogues, photos and foam models we construct components including their “soft feel”: seats with realistic seams, the drape of fabrics or folding tops for convertibles among other items. For architectural visualisations we create complete environments or single properties like fitments that can be integrated in different environments fast and flexiblly.